God of War 2018 Play Mission Again

Path to the Mountain, along with its standout moments featuring battles with a Revenant and a task to Escape the Ruins, is the next quest on your main story - known as The Journey - in God of War on PS4.

Here on this page, we'll take y'all through everything you need to know about this section of your quest, including how to solve any puzzles, take down any bosses and find any useful loot along the way. For guides to specific collectibles we too have pages on Valkyrie locations and how to open up Hidden Chambers, Lost and Found locations and Faces of Magic locations, too.

This page follows on from Daudi Kaupmaor dominate fight and the Stranger, and is the start of a few pages covering the lengthy Path to the Mountain quest, based in the Wildwood's Edge area.

8 Things We Wished Nosotros Knew Before Playing God of War

Otherwise, you lot tin can e'er cycle back to our main God of War walkthrough and guide hub, or our guide to God of State of war Valkyrie locations and how to open Subconscious Chambers, besides.

Path to the Mountain

After defeating the Stranger, information technology'southward fourth dimension to swoop into that keen big fissure in the globe that the two of yous opened upwardly.

Journey towards the Mountain

Hop downwards and shimmy along, up, and across the various ledges - if y'all get stuck look for that classic PlayStation exclusive gold highlighting to show what you can grab onto whilst climbing, and note that when you demand to bound across a gap information technology often requires turning the camera to face the direction yous need to become before the Circle push prompt appears.

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Soon enough you'll reach an area with several wooden structures and platforms, including another targetable cog straight ahead.

To climb upwards you demand to become to the wheel - or is information technology a winch? - over to the right, looking directly at that circular glowing cog, and lower the bridge. As with the door before, throw an axe at the cog whilst property the winch to freeze it, leaving the span lowered. Atreus can now run across and drop the chain downward for yous, allowing yous to climb up.

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Promise upwards and go left, to get a Hacksilver breast, then cross over the bridge to where Atreus first climbed upwards, and jump up onto the ledges on the cliff wall. Climb all the way to the height for a lovely spot of horizon-gazing, then plow to your right and continue climbing the wooden structures and on to the next area, the Wildwood's Edge.

The Wildwood's Edge

There are several enemies in this clearing - including some that throw fireball projectiles, that tin exist blocked or dodged - so beat them up and so, when you're finished, look for the glowing bluish text, known as runes, on a rock nearby. When Atreus reads them it'll add some lore to your periodical.

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Proceed towards the Mountain

Continue on - there's a climbable wall simply side by side to those runes - and just ahead will exist some other of those icy chaps that need a few good punches to exist destroyed. Just to the correct, after that enemy, is a little alcove with a glowing ruby chest, containing Hel's Touch - a new Runic Assail. Equip it and lookout man how to use it in the card - information technology's a useful one that, when activated briefly stuns and knocks back nearby enemies, giving you some breathing room in gainsay.

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Follow the path and lift upward the fallen colonnade for Atreus when prompted, where you'll then see a bridge. Atreus, being Atreus, will most fall off it, so run over to help and then, when yous inevitably both fall and state down below, information technology'south time to prepare for another fight.

This one'due south a practiced one - lots of Draugr and some slightly stronger versions of them. You'll likely pop Spartan Rage at some betoken so use information technology when information technology feels appropriate, and try to take out the ranged enemies spouting burn from a raised ledge when you lot go the chance, to make your life easier.

Escape the Ruins

Collect the various dropped Hacksilver and health orbs and and so head for the engraved slab of rock that Atreus is looking at nearby. He'll read the runes, then you need to plough just to the right and towards the bricked wall - and more than combat! Take out these meatier dudes and then climb the gilded markings on that wall where they appeared from.


Looking for more help? Our God of War walkthrough and guide helps with the principal story progress, including The Witch's Cave puzzle solutions. We likewise accept articles on God of War Valkyrie locations and how to open up Hidden Chambers, plus collectables including God of War Faces of Magic locations,God of War Lost and Plant locations, God of War Treasure Map locations and God of War Nornir breast locations.


Impale the Revenant

Presently you'll reach another bedroom with a few more statuesque enemies - smash them before they come back to life - and a new type of foe: a Revenant. These can be catchy - they sprint around and dodge when you try to attack. To counter them, have Atreus fire an arrow at them, which will stun them for a few moments and allow you to follow upwardly. A heavy axe throw, whilst already stunned by Atreus, will stun them some more so you tin really pile on the harm.

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Killing the Revenant will start a new kill Labour, Revenant's Ruin, and there's some Hacksilver dotted around the sleeping room every bit reward.

Follow the bedchamber to a broken wooden platform and spring across to the gold markings on the cliff at the far side. Climb up, and and then you have a couple ways to go.

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Commencement, turn right for a chest containing some Soft Svartalfheim Steel.

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Then plough back and bound across the gap you just climbed upwards out of, dispatching a couple enemies right in front of you, and and so head slightly leftwards into the next chamber where more frozen and active Draugr wait. Impale them, and take a look at the pair of nicely carved wooden doors to tick another Shrine off the listing. At that place's as well a little ledge nearby you can climb upwardly for a Hacksilver chest, too.

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Become back the fashion you came, to that broken wood platform, and when y'all reach it plow left, this time to another chamber with a fancy looking chest just ahead.

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This ane'southward locked, requiring y'all to hit three glowing blue Seals nearby with your axe, within a short time limit, to open it. The offset is behind and but above the chest to the right. The side by side is in the opposite management - high up to the left of the raised bridge. You may need to lower the span by bang-up the thing property it up to get close enough to striking information technology with an axe.

The tertiary is across the other side of that bridge. Subsequently lowering the showtime half of it, climb up to that broken wooden platform once more that you came from, but hang left and look towards that bridge once again - you can reach the thing holding it up from here, so take it out with your axe.

Hop across the span and look to your left as you lot get to the other side - in that location's a gap in some rocks, through which yous can see the next seal. Chuck your axe to unlock the chest, and head dorsum for your boodle: an Idunn Apple tree. Collecting 3 of these permanently increases your max health.

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Cross the bridge once more, and this time look to your correct for a small wooden ledge, on top of which is a Hacksilver chest.

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In the side by side chamber is another water ice dude and a Revenant for y'all to deal with - remember the Atreus arrows for the Revenant when in doubt - and watch out for the chunkier Dragur that announced every bit you fight too. Pick upwardly the Hacksilver and healing orbs nearby and then head to the winch by the bridge.

Again, you lot need to lower the bridge and shoot a certain object with a throw of your axe to freeze it in identify - this time though, don't lower it all the way. Only drib it until the highlighted disc is lined up with the gap in the railings beneath the span. Hit that with your axe to freeze the span halfway up, and so run beyond - and immediately hang right for another chest containing Soft Svartalfheim Steel.

Fight off the Reavers

Go dorsum to the main path forwards and raise the gate for another cutscene. A load of human being cannibals - Reavers - volition attack, but are easy plenty to dispatch. Head over to Atreus when you're done to help him out, then take out the reanimated men, now in the grade of those "ice dudes" - so that'southward why they called them Reavers - to continue.

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Caput over to a wooden panel in the corner with gilt markings to boost up Atreus, and then he can lower a chain for y'all to climb up to the ledge yourself. You'll have to periodically nag him to practice it though, as he's understandably a fiddling shaken up.

Escape the Ruins

Climb upward the lowered chain and shimmy beyond the ledge in the next room - hang right on the far side for another Soft Svartalfheim Steel breast, and in the surface area where the chain leads to, your commencement Faces of Magic - and go on on outside, simply intermission for a 2nd before you press on.

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Proceed towards the Mountain

Perched on a mossy rock merely as you exit that room, to the left, is a glowing light-green bird. This is i of Odin's Ravens, or The Eyes of Odin, of which there are a whopping 51 in the game. Taking them out is another Labour for y'all, so keep your eyes and ears peeled for their destinctive squark and dark-green glow as you go along.

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On the bridge you'll meet a chap called Brok, who plainly helped make that axe of yours and will act as an armourer, repairing and upgrading it, if yous'd like. Check out his shop when yous're done talking to run into if there's whatsoever gear you fancy upgrading - to be honest though, we've been admittedly fine without bothering.

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After you chat, some enemies come out of the trees - turns out Atreus was right about what was stopping Brok's mule from moving - and then wipe them out offset.

Go along through the gate to the Mountain

Before proceeding through the gate, chuck your axe at the disc belongings upwardly the nearby span and drop down a level for a Hacksilver breast, so slide down the chain for another chest property Soft Svartalfheim Steel, and open up the nearby gate to let y'all to circle back or take shortcuts to and from the previous area, Metroidvania-fashion, earlier climbing dorsum upwardly the way you came.

You lot can too go a Faces of Magic on the far right of Brok, too.

Now, you can open the gate - pull the winch, lob your axe at the highlighted disc higher up it, and run through as usual.

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Continue to the Mountain

You'll before long encounter a door with lots of spikes on it, that damage you if y'all go too close. To become through it, throw your axe at the gold bit in the height right, which knocks information technology open up.

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The i straight after takes a few hits - and y'all might spot a chest through the gap in the wall on the left after walking through. To get to that, hitting that 2d door once more with your axe to open it even further circular, allowing you to get behind that wall to the chest, for another Soft Svartalfheim Steel piece.

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Now, there's a rather nasty-looking contraption ahead of you lot: spikes, facing down on a large ceiling that needs to be raised for yous to proceed, but could drop if you get it wrong - and that'll hurt.

You demand to throw your axe at the scratched up golden office of the wooden panel to the left, several times, until the spikes are raised all the way up. Then, quickly recall your axe and hit the glowing disc below that forest panel to freeze information technology upward in the air and allow you lot to jump across.

Several enemies will announced - you can either hop back the way yous came, recall your axe, and let them get squished (but take to go through raising the spikes once more) or beat them up with your fists. Annotation that Atreus will need a hand back on the platform where y'all started, too.

Once it's all articulate open the chest on the left for some Hacksilver, so, being as quick as yous tin, y'all need to grab your axe and knock open another of those spiked wooden gates to go along.

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Climb upwardly and to the correct choice upwardly the Faces of Magic, so continue outside - note that there is, actually, another of those special locked runic chests raised up above the Hacksilver chest you just opened. We couldn't figure out how to go it at the time but it may be that you need to look for the big spiked platform to drop downwardly again, and so hop on meridian of it to get across to the runic breast - we'll double back and confirm this here when nosotros get the chance!

Outside, caput left forth the cliff for a Faces of Magic then continue on for another puzzle, this time information technology'south a behemothic disc with some broken parts in it, yellow writing on the front, and exposed cogs glowing just behind. First, run upwards to a platform on the left of the expanse to find a lever to pull, which gets things going.

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With the disc now spinning, y'all demand to throw your axe at a cog to freeze that office of the bicycle, and then recollect your axe - unfreezing that part of the wheel - when the symbols line up with the adjacent ane. Repeat untill all three parts of the wheel line upward, and the symbols volition light up gold and allow y'all to pass.

Head within the at present-revealed cave and first hang left, for a little ledge that's hiding a Faces of Magic collectable. Hop back downward and go on on the path to the exit, where y'all'll detect some boar tracks.

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Hunt with Atreus

You tin judge how this is going to plow out can't you lot. Charge afterward Atreus and you'll discover yourself face up to face up with some other whopping great Troll!

Next up: God of War - Brenna Daudi boss fight and find the white-petalled flower in Sanctuary Grove

Other Path to the Mountain walkthrough pages:

  • God of State of war - Brenna Daudi boss fight and detect the white-petalled flower in Sanctuary Grove
  • God of War - Witch's Cave, Lake of Nine and the Foothills
  • God of War - Defeat the Ogre, Mountain'south Base and the Hel's Brier chest

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Source: https://www.eurogamer.net/articles/2018-05-16-god-of-war-walkthrough-guide-5004?page=4

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