Swtor How Do You Know When You Can Use the Referral Link Again

A SWTOR 7.0 Beginners Guide focusing on Crafting. Here you will larn everything near Crew Skills and all possible combinations!

This Guide is a complementary addition to the Ultimate SWTOR Beginners Guide!

BioWare did not touch the Crafting and Crew Skills organisation for the launch of Legacy of the Sith. This guide remains up-to-appointment for Patch vii.0

Table of Contents:

  • How to pick up Coiffure Skills
  • Crew Skills UI Panel explained
  • What types of Crew Skills are bachelor
  • Which Crew Skills should you selection together
  • Companions and Crew Skills
  • How to level up your Crew Skills
  • Planet Maps with Textile Resource locations

Crafting in Star Wars: The Old Republic is a not bad resource for both self-sufficiency or for making a profit. In fact it is i of the recommended means to brand money in SWTOR.

This guide will assist you lot improve understand the types of crew skills as well as how crafting works, what role your companions accept and which skills best become together.

How to choice upwards Crew Skills

When you first state on the Fleet, you lot are able to option up Crew Skills from the Strongholds and Coiffure Skills Department on your Armada. Below are the locations on the maps for both Commonwealth and Empire.

Empire Armada Crew Skills vendors location

SWTOR Beginners Guide to Crew Skills and Crafting - Crew Skills NPCs on the Republic Fleet
Crew Skills Vendors – Republic Fleet

Republic Fleet Crew Skills vendors location

SWTOR Beginners Guide to Crew Skills and Crafting - Crew Skills NPCs on the Empire Fleet
Crew Skills Vendors – Empire Fleet

Crew Skills UI Console explained

The Crafting In-Game is done via two principal panels. Hither is an overview of both of them. Please, annotation, the Onslaught half-dozen.0 expansion expanded the crafting cap to 700 for all crafting professions.

Crew Skills Panel overview

The prototype below is from 5.0. Everything is the same, with the exception of the 600's becoming 700's now when you max your crew skills.

SWTOR Beginners Guide to Crew Skills and Crafting - Crew Skills UI

This is the Crew Skills UI. You tin can access it from the master menu by choosing the bottom line of the "Content" drop-downward sub-menu. From here yous volition get access to all the Gathering Skills and Mission Skills you lot have.

  1. At the top of the panel are your Crew Skills and the electric current level of the Crew Skill. Leve cap is 700 at the moment. Each level allows you to arts and crafts different items of different tier quality and with different player level requirements.
  2. Beneath the Crew Skills listing is the Companions panel. Here, on the left, you will find each companion's busy status.
  3. On the right you will see the companion'south influence level. the higher the level, the ameliorate performance y'all will come across from this companion both on the battleground and on the crafting table. Mousing over the number will tell you the "Fourth dimension Efficiency for Coiffure Skill Tasks" and the "Critical charge per unit for Crew Skill Tasks".

Class 11 was added with the Update 6.0 and Onslaught expansion. It also added 100 new points to the crew skills cap, as I explained above. At present the new cap is 700. To continue your progress with each coiffure skill after you achieve a cap, y'all demand to stop by the coiffure skill vendor and purchase a new token to unlock the next 100 points – upward to 700.

Crafting Window overview

The next paradigm shows the Crafting window.

Crafting Panel

When it comes to Crafting Skills, the Crafting Window is where the activeness happens.

  1. The left panel lists all available items for crafting. Each particular is displayed with a unique color, representing its rarity.
  2. On the correct side you will find the specific requirements for the selected particular you are about to craft and how long it will accept for your companion to produce information technology. If your companion has a critical success while crafting, you volition receive an extra item of the aforementioned quality.
  3. In the bottom right corner are the stats of the selected companion performing the task for you. The higher their influence is, the better hazard yous volition have for a critical success and the faster they will consummate the task.

Missions Window overview

Mission Skills Tiers

The Gathering Skills and Missions Skills are divide into Grades (Tiers). Each Grade corresponds to a certain moment of your character's level progression. Currently at that place are 11 Grades bachelor with 1 beingness the lowest level for gathering crafting materials and Grade 11 is the highest one, used to craft maximum level entry-level EndGame gear, consumables and more than.

Mission Skills are besides a good mode to get Night Side or Light Side points.

What types of Crew Skills are available

In Star Wars: The Sometime Republic professions are called Crew Skills. They are split into two major categories based on what purpose they serve: Collecting Skills Materials and Crafting Skills. The "collecting crafting materials" is further split up into 2 additional sub-categories – Gathering Skills and Mission Skills.

Crafting is an essential role of the game. Through it you can go a nice ready of gear for your grapheme, boost information technology with a good stim or stock up on all kinds of bombs, grenades and other consumables.

Gathering Skills

Equally you explore planets in the milky way, yous'll discover a variety of exotic resources and valuable pieces of data. With the right training, you and your crew will be able to scavenge for raw materials, slice estimator systems, and track down valuable artifacts.

The resources and information you gather tin can be sold on the open market for a profit, or your coiffure can use them to craft useful and valuable items. If you like, you can select Gathering skills for all three of the Crew Skill slots available to your team.

Gathering Skills include the following:

Archaeology
Archaeology
The power to seek out imbued items like Lightsaber crystals and ancient artifacts and is best combined with Bamboozlement or Synthweaving.
Bioanalysis
Bioanalysis
The practice of collecting genetic material from creatures and plants and is best combined with Biochem.
Scavenging
Scavenging
The art of recovering useful materials and parts from quondam or damaged technology, and the items get from Scavenging are very useful for Armormech , Cybertech and Armstech.
Slicing
Slicing
A skill in accessing secured computer systems and lockboxes to acquire valuable information and rare schematics. It'due south a good money-making skill (although, it will non make yous filthy rich!) and tin can be used with Cybertech or whatever other crew skill, really.

Mission Skills

Mission skills are a unique addition to the Crew Skills arrangement. With these skills, you lot send companions from your crew across the galaxy on diverse missions to recover information, chase down loot, or consummate other goals to bring you rewards. When you use a mission skill, you'll select a companion, choose a mission from an e'er-changing pool, and transport that companion out later the prize.

You can choose from a variety of mission skills – is your crew into conducting inquiry? Participating in diplomatic missions? Trading in illicit appurtenances?

There are many options, each with their own prepare of benefits and rewards. Some can even earn you lite or dark side points. If you select Light Side from the Night vs Low-cal alignment toggle console you will merely earn Light Side points from the respective Missions you send your companions to. Same goes for Dark – all your missions will then bring you Dark Side points.

As with the other skills, your companions complete these missions on their ain time and bring the rewards back when they're washed. Any number of your Crew Skills tin exist a Mission skill, and so get ready to put your team to piece of work!

Mission Skills include the post-obit:

DiplomacyDiplomacy The art of conducting and managing negotiations. Ideally should be combined with Bioanalysis and Biochem.
Investigation
Investigation
The skill of examining evidence and following clues to discover valuable secrets. Ideally should be combined with Scavenging and Armstech.
Treasure Hunting
Treasure Hunting
The power to track down and recover valuable items by investigating clues. Ideally should be combined with Archeology and Artifice.
Underworld Hunting
Underworld Trading
Expertise in the trading of illegal appurtenances and services. Ideally should be combined with Armormech or Cybertech and Scavenging.

Crafting Skills

Whether your squad gathers resource or you lot acquire them through other means, they'll be the cornerstone of crafting. Depending on how you lot choose to specialize, your crew will be able to construct armor, weapons, implants, or other types of useful items and gear. You can use these items yourself or put them up on the open market place for profit.

You'll receive Coiffure Skill reports even while you lot're away from the ship, and if one of your companions returns with the schematics for a valuable item, you can assign someone else to showtime crafting the item right abroad on the ship's workstation without having to return to the ship!

Crafting skills are very specialized disciplines; for your three Crew Skills slots, you'll be able to select 1 Crafting skill for your coiffure to main.

Crafting Skills include the post-obit:

Armormech
Armormech
The ability to work with metals and electronic shielding to construct personal armor. Ideally should be combined with Scavenging and Underworld Trading.
Armstech
Armstech
The skill of constructing blasters, equalizer rifles and upgrades. Ideally should be combined with Investigation and Scavenging.
Artifice
Artifice
The delicate work of constructing Jedi and Sith artifacts. Ideally should be combined withArchaeology and Treasure Hunting.
Biochem
Biochem
The engineering of performance-enhancing chemical serums and biological implants. Ideally should be combined with Bioanalysis and Diplomacy.
Cybertech
Cybertech
The technical expertise to construct gadgets and high-tech armors. Ideally should be combined with Scavenging and Underworld Trading.
Synthweaving
Synthweaving
The fine art of creating lighter outfits and armors that are imbued with Force qualities. Ideally should be combined with Archaeology and Underworld Trading.

Beingness able to craft your own Augments, will save you a lot of resources and money. Especially if you lot are aiming to be a progression player (or already are).

Which Crew Skills should you lot selection together

The unproblematic rules land that you are allowed to take upwardly to three crew skills in full if you are a Subscriber. If you are Preferred Condition Actor, you accept access to 2 Crew Skills. An like shooting fish in a barrel way to unlock the third one for gratis is if yous utilize a Referral Link.

SWTOR Referral Link 7 Days Subscription Promotion
Vulkk's SWTOR Referral Link

Besides you can have more 1 Gathering or Mission Skills, but only i Crafting Skill. Crafting Skills should be combined with certain Gathering and Mission Skills that compliment them.

In the diagram below you tin can run across which skills go together nicely and can make a conclusion which to pick up. Keep in listen that yous tin have 3 Gathering Skills if you wish to, for example, only on your first character I recommend you lot become a Crafting Skill too.

Paradigm Source: Hohawl (Reddit)

Companions and Crew Skills

Your companions have a major function when information technology comes to Crafting. In fact, they are the ones doing the difficult work for you. You lot tin ship them to gather the materials from the nearby node equally you lot journeying through various planets, send them to complete missions or ask them to craft for you sure items such equally gear upgrades and stims, for example.

Go along in mind that while your companions are crafting or on a mission, they are unavailable and you cannot use them to help y'all with your current mission or task. You can ship up to viii of your companions to perform Crew Skills at whatever given time. This number is based on your character's level with eight existence the limit for level 70.

Here is what a busy Crew Skills Panel looks like.

SWTOR Beginners Guide to Crew Skills and Crafting - Companions in Action

And on the image below you can see how your companion can perform a Gathering Skill for you.

SWTOR Beginners Guide to Crew Skills and Crafting - Your Companion Performing a Gathering Skills

How to level upward your Coiffure Skills

The Gathering Skill level rises as you get together materials or transport your companions to consummate missions. The Mission Skills can only be leveled upward by sending your companions to consummate missions. Be aware that some times your companions volition return with empty easily, significant both fourth dimension wasted and money spent for nothing.

When you open the Missions panel, y'all volition always see the Rich and Bountiful missions at the elevation. These are the most time-consuming missions, merely they e'er yield the best results.

Unfortunately, the just manner to at least partially overcome this is to increase the companions' Influence level. Quickest way to do this is by "feeding" them Companion Gifts.

To level up your Crafting Profession, you lot need to, that's right, arts and crafts items. The college the level and tier of the particular, the longer it will take for your companion(south) to craft them, simply the quicker you lot will reach the side by side Course.

My advice is to always arts and crafts the items with an "orange" icon and ever send your companions to missions marked with "abundant yield".

Planet Maps with Cloth Resources locations

SWTOR Thespian SoupPotato shared with me these custom-fabricated total Planetary maps. They contain the exact locations all gathering nodes for Bioanalysis, Scavenging and Archaeology resources on several planets.

Dromund Kaas

Scavenging Gathering Nodes on Dromund Kaas
Scavenging Gathering Nodes on Dromund Kaas
Bioanalysis Gathering Nodes on Dromund Kaas
Bioanalysis Gathering Nodes on Dromund Kaas
Archaeology Gathering Nodes on Dromund Kaas
Archaeology Gathering Nodes on Dromund Kaas

Balmorra

Scavenging Gathering Nodes on Balmorra (Imperial)
Scavenging Gathering Nodes on Balmorra (Regal)
Bioanalysis Gathering Nodes on Balmorra (Imperial)
Bioanalysis Gathering Nodes on Balmorra (Imperial)
Archaeology Gathering Nodes on Balmorra (Imperial)
Archæology Gathering Nodes on Balmorra (Royal)

Tatooine

Scavenging Gathering Nodes on Tatooine
Scavenging Gathering Nodes on Tatooine
Bioanalysis Gathering Nodes on Tatooine
Bioanalysis Gathering Nodes on Tatooine
Archaeology Gathering Nodes on Tatooine
Archeology Gathering Nodes on Tatooine

Nar Shaddaa

Scavenging Gathering Nodes on Nar Shaddaa
Scavenging Gathering Nodes on Nar Shaddaa

Alderaan

Scavenging Gathering Nodes on Alderaan
Scavenging Gathering Nodes on Alderaan
Bioanalysis Gathering Nodes on Alderaan
Bioanalysis Gathering Nodes on Alderaan
Archaeology Gathering Nodes on Alderaan
Archaeology Gathering Nodes on Alderaan

Voss

Scavenging Gathering Nodes on Voss
Scavenging Gathering Nodes on Voss
Bioanalysis Gathering Nodes on Voss
Bioanalysis Gathering Nodes on Voss
Archaeology Gathering Nodes on Voss
Archaeology Gathering Nodes on Voss

If you lot accept any questions or desire to share feedback, get out a comment beneath. I hope y'all take found this guide useful! Don't forget to share it with your friends on your Social Network!

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Source: https://vulkk.com/2018/06/24/swtor-beginners-guide-to-crew-skills-and-crafting/

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