Will Denis Villeneuves Dune Be Based Off of the Jodorowsky Concept Art

Dune Function 2: could this epic fan art influence the sequel?

Dune Part 2 - Dune fan art
(Image credit: Henrik Sahlström)

Dune Function ii, the sequel to Denis Villeneuve's hit movie, is officially coming. From the off, the director has stuck to his guns and set up out to make a movie in two parts. Legendary Studios' boasted, "This is merely the starting time…" it teased, "We're excited to continue the journey!" Dune Part ii will release October twenty, 2023.

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Simply what will Dune Part 2 look like? We love the visual management of Dune, particularly the hand-made Dune costumes, but many have hankered after the weird and psychedelic designs of legendary artist Moebius, who worked on the unreleased Jodorowsky version.

Will director Villeneuve embrace the dream-visions of the volume's 2d half to make Dune Part 2 a stranger vision? As fans will know, the book's later chapters follow Paul'due south rise to power among the Fremen and his climatic rebellion against Padishah Emperor Shaddam 4 (whom we've yet to run across in Villeneuve's motion-picture show). It's a part of the book that taps into fantasy, myth and mysticism. It'south set-upwards for something stranger than what Villeneuve has shown to date.

So how weird can Dune Office 2 get? Earlier the release of the Villeneuve film, we chatted to leading artists about why the original book and 1984 film inspired them so much, which may gives united states of america some ideas as to where Dune Part 2 is going.

Dune Function 2 - new visions?

Gary Jamroz points to the globe-building and mix of sci-fi and fantasy for Dune's success (Paradigm credit: Gary Jamroz)

You'll find Dune dice-hard fans everywhere, and many artists come across it as a large influence on their careers. Alongside the original book, the David Lynch picture is as well seen as a source of inspiration.

"Dune has influenced my art, and the art of many artists," says Gary Jamroz, a freelance senior concept artist with Gunzilla Games. "Its intricate world edifice make it like shooting fish in a barrel to get lost in. You have advanced tech. Yous accept space. Y'all have legends and myth. You have royalty, mysticism, medieval references too."

More than than sand

Simon Goinard draws ideas from the geometry of the desert and its rocky outcrops (Epitome credit: Simon Goinard)

Its most iconic images centre around desert landscapes, which helped lure in freelance concept artist Simon Goinard. "My mind works with geometry, and it's easier to visualise geometry when you paint deserts and angular shapes," he explains. "This may exist why I similar Dune and then much."

But there'due south more to Dune than sand. "The costume pattern is what actually opened my eyes, non only to a possible career opportunity in concept fine art, only besides to the thought of functional design," recalls Bruno Gauthier Leblanc, an art director at Eidos Montreal.

"The blueprint of the Freman stillsuit [a full body conform worn in the open up desert] is a perfect example of function blending seamlessly with aesthetics. Every piece of the design has a purpose; it can exist mechanical, cultural or even personal to the graphic symbol, only nothing is washed without a reason. This design philosophy has influenced my entire career as a concept creative person, and what I try to instil in my team every bit an art manager."

More sandworms

2009 fan art by Jordan: Sandworms remain the stars of Dune and volition feature heavily in Dune Office two (Image credit: Jordan Lamarre Wan)

And then at that place were those giant sandworms, which inspired the fan art Hashemite kingdom of jordan Lamarre-Wan, pb concept artist on Star Wars Jedi: Fallen Club, created in 2009, shown above. "Wow, this is actually quondam now!" he says. "The idea was to convey the enormous scale of the worms charging. Back and then, movies knew how to build tension, without showing the full fauna right away.

"In Dune, the sheer size of the sandworm was so impactful; information technology actually helped to create a 'David vs Goliath' underdog human relationship," he continues. "In the same mode [in Star Wars], the endless Star Destroyer intro helps to emphasise the size of the emperor'due south power, and therefore the protagonist's challenge.

"Dune is i of many movies that'southward left an influence on my art, by developing a love for older sci-fi and an appreciation for practical sets over CG," Lamarre-Wan adds. "Dune [1984] has plenty of not bad practical sets, props and costumes, and it'south an inspiring example of what great work can exist achieved within the boundaries of creative limitations and film production budgets."

Infinite to experiment

Devon Cady-Lee says the book offers a starting bespeak but offers room for artists to experiment (Image credit: Devon Cady Lee)

Some artists kickoff came to Dune through other routes than the movie, such as the video games or the Marvel Comics. For Devon Cady-Lee, visual evolution creative person at Warner Bros. Entertainment, it was the original books. "This was the first fourth dimension I found a sci-fi universe with the same depth and breadth of the fantasy novels I'd been reading," he recalls. "The way they touch on politics, religion and culture struck a existent chord."

They proved key to developing himself as an creative person. "Making artwork based on Dune taught me how to interpret source material," Cady-Lee says. "In some ways, the books offered a huge amount of information, and in other aspects very little. And then I learned how to adapt book descriptions into designs, equally well as taking liberties with the material and making inferences."

Elegant worlds

For Maria Trepalina Dune offers telescopic to design and build new civilisations (Image credit: Maria Trepalina)

Maria Trepalina, a freelance concept artist working in the games industry, also discovered Dune through the novels. "It greatly enriched my 'internal art library' that helps you come up up with complex, thoughtful images," she recalls. "Afterward I watched the movie [from 1984], and was amazed past the combination of sci-fi and fantasy, and unusual costume designs. I was hooked past the elements of mentality, aesthetics, and designs from the Middle Due east, Nihon, and Red china.

"These elements are organically woven into the blueprint of the costumes, the environment, and the traditions shown in the book and film. Dune shows how the concept of development tin exist applied as an example for creating designs for other civilisations, and teaches us to create something new based on existing ones."

Even if you lot've never seen Dune, yous've probably been influenced past it indirectly, considering it shaped so many other films. "Have Tremors, a movie that more helped shape my love of drawing monsters," says Henrik Sahlström, a senior concept artist at Ubisoft. "The whole sandworm thing is blatantly pulled from Dune. Plus, how much did Sting appearing in Dune influence or inspire Hellblazer/John Constantine popping up in DC Vertigo´due south Swamp Thing in 1985?"

Encompass the fantasy

Dune inspired Simon Goinard to start painting and become a professional person illustrator (Image credit: Simon Goinard)

All of these artists accept been driven at some bespeak to create their ain Dune-inspired art. "I started illustrating Dune as a pitch vis test effectually 2014, because the IP was a bit under-represented at the time, and I idea it deserved more than that," says Goinard. "Information technology was likewise pretty clear that most of the art circulating effectually the internet was based on the film's artful, and not representative of the books' mood and poetry."

"My main idea for those small pictures was to bring dorsum this particular feeling that rise from Herbert'due south descriptions," he adds. "The struggle for life. The bone-crushing desert current of air. The strong female warriors. The blue and the red."

For anyone inspired to create their own Dune art, Jamroz offers this advice. "If you want to portray people living in the desert correctly, you lot have to take references of what nosotros take already have. Study it, understand it, be curious about it. This will save you in the long run. Knowing what you are designing and why you took those choices will brand all the difference."

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Tom May

Tom May is an award-winning journalist and editor specialising in pattern, photography and technology. Author of the Amazon #1 bestseller Great TED Talks: Inventiveness, published past Pavilion Books, Tom was previously editor of Professional Photography magazine, associate editor at Creative Bloq, and deputy editor at net magazine. Today, he is a regular contributor to Artistic Bloq and its sis sites Digital Photographic camera World, T3.com and Tech Radar. He too writes for Creative Blast and works on content marketing projects.

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Source: https://www.creativebloq.com/features/dune-part-2

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